About a year and a half ago I participated in one of the CG Society workshops on lighting and shading in Arnold. This was the result of one of my weekly lessons. In this session I lit and shaded the model (no texturing as that was already supplied with the model). After that I played around with Xgen hair in Maya to get a sense of how it worked.
We used Digital Emily 2.0 a part of the Wikihuman Project. A collaborative effort by the members of the Digital Human League to advance the study of digital humans.
To check out and download the model you can go to the wikihuman project.
For more information, please visit their blog at wikihuman.org
We used Digital Emily 2.0 a part of the Wikihuman Project. A collaborative effort by the members of the Digital Human League to advance the study of digital humans.
To check out and download the model you can go to the wikihuman project.
For more information, please visit their blog at wikihuman.org