Wednesday, August 28, 2013

ZBRUSH 4R6 - creature WIP


02/11/2014_ Another samll update – leg area


I’ll probably start sculpting the costume after this.


 

12/02/2013_ Been learning a lot about human anatomy.


Another day to play. Worked on head adding in some of the facial muscle structure plus I've started refining the pectoral, back and lower leg areas.


11/22/2013_ Trying to figure out what I want to do with this guy ... 


I finally stopped to work on him some more and decided I needed to establish a profile for this character. I was thinking something along the lines of African savanna, hunter tribe, sort of deal. This is essentially a screen grab from inside of zbrush and then a paint over in photoshop. Hopefully this will help me focus my efforts from now on ... still deciding if I want to rig him or not.



09/26/2013_ Why no updates? One word: Houdini _

I've put this guy aside for a little bit to focus more on learning Side Effects' Houdini application. Learning it is an intense process and takes time ... so, I'm making myself buckle down and focus. I've been at it for about 3 weeks I think ... or a month? Starting to lose track. Maybe your asking "why are you doing this?" (and maybe not) ... well, its been on my "learning bucket" list for a while and I'm taking it on as a personal challenge. I hope to be back to this guy some time soonish though ... especially because sculpting is too much fun and it tends to be a nice break from Houdini's more technical side of things. I'll let you guys know how this whole endevour turns out at some point (hopefully more fruitful than posting pictures at Fine-Art-America [more on this later]) ...

09/11/2013 _ update to ALIEN WIP _

Refined the arm muscles some more. This project has unintentionally become a male anatomy study as well as a creature concept. Started working on the head again as well. I'm laying out some of his facial muscle and bone structure to hopefully get a more believable result.



 

09/03/2013 _ update to ALIEN WIP _

Built some arms for the alien. Still have to attache them but I'll leave that for last. Generally I worked mostly on front the torso section.
Still not happy with the rib cage area though.


Haven't played with zbrush for a while so decided to start  a creature and test out some of the new tools in zbrush 4R6. I'd forgotten how much fun sculpting can be. 

This character started out as a sphere with dynamesh enabled(mesh geometry updates according to shape of sculpt). I made the torso that way then just appended the legs afterwards using zspheressubtools and retopology

I'll probably do the same for the arms. Going to see how far I go with this ... Cheers!

Tuesday, July 23, 2013

FINE ART AMERICA ... learning how to sell art.



I recently signed up for FINE ART AMERICA. This web site, at first glance, seems to enable an artist to easily upload photos and set them up for sale. I, myself, am currently undergoing the process of adding some of my work to this hub of creatives and so far it seems straight forward enough.

Add photos and set your base price ... they will do the rest. So from what I understand the fee the customer will pay ends up being the sum of the following values: first what you, the artist, decides as the base price then the site's fee and then, if the customer so chooses, the added price of the frame or desired print method (this is my take on it).  You, the artist, will only earn a small part of that total price tag. That aside, the best thing is the convenience of not having to deal with the whole process of printing, framing, packaging and shipping ... and THAT'S pretty cool, I'd say. Plus, as my friend put it, it never hurts to put something that's laying around, doing nothing, to do something for a change.

I'm actually really impressed that one guy (Sean Broihier, READ INTERVIEW) made the whole thing and that he's still the only developer involved. There's a tone of cool photos, illustrations and sculptures from a plethora of artists in all skill levels. A lot of high quality work. Feel free to check some of my photos out as well. Cheers!

PHOTO GALLERY



Friday, June 28, 2013

Direct TV Spot - Troll

Wow, this took a while to come out ... for some reason I decided to check youtube for it today and lo and behold! I can finally show this off after a year or more since we've worked on this spot.

I developed the cloth pipe and sim for all the shots in the spot plus animated several of the scenes 
I found both the Direct TV official 30sec spot and the directors cut which is 60sec (colors seem a little off on this one) but you get to see all the work. My animation shots includes troll rub feet, walk through trees, walk next to cabin, climb rock, walk on hill toward town in distance, barrel through window, leaving town (some of these can only be seen on the 60sec spot). I modeled and rigged the ducks as well.


Direct TV Troll - 60sec / directors cut





Saturday, May 4, 2013

Iron Man 3


Finally got to watch IM3 this week with my fellow peeps. We slaved over this project for over 2 months and I'm proud to say I had a blast watching it and the work that came out. It feels good to be a part of something like this where you get to see movie magic happen before your eyes. Congrats to everyone who worked on it! Cheers!

Oh, and if your wondering what I  worked on ... just look for the water tower sequence and make sure not to blink!I was in charge of coming up with a rig set up for the tower and for the animation and tank wabble simulation. Props to the lighters and FX guys for making the rest of the ambiance.

Below I added  a link to a short breakdown Method did of some of our work on the movie it shows the falling tower I did. Credit to my good friend Sergey for the water FX ... awesome stuff.



Tuesday, January 15, 2013

Nissan Birds Eye Commercial

Just came by a commercial I worked on a while ago. Which reminds me I'm way over due on a new Reel. My animation shot is the last one with the four birds flying towards the camera. The bird model and rig are also mine.